![Tried to reduce about 200K PolyCount (triangles & Vertices) with blender decimate : collapse, un_subdivide, but it's still way too big and the details crumbles, how can i reach its lowest Polys Tried to reduce about 200K PolyCount (triangles & Vertices) with blender decimate : collapse, un_subdivide, but it's still way too big and the details crumbles, how can i reach its lowest Polys](https://external-preview.redd.it/1gO59kki_jBOYCSczd1KWsT4ZFU4Zv3WUw2tOQRw-l4.png?width=640&crop=smart&format=pjpg&auto=webp&s=57b02d9906c548be063ccf5e83ff527027081732)
Tried to reduce about 200K PolyCount (triangles & Vertices) with blender decimate : collapse, un_subdivide, but it's still way too big and the details crumbles, how can i reach its lowest Polys
![modeling - How to reduce face/poly count for characters while keeping quads? - Blender Stack Exchange modeling - How to reduce face/poly count for characters while keeping quads? - Blender Stack Exchange](https://i.stack.imgur.com/TJ3xP.jpg)
modeling - How to reduce face/poly count for characters while keeping quads? - Blender Stack Exchange
![mesh - advice on how to reduce the polygon count for this twisted structure (made using simple transform) - Blender Stack Exchange mesh - advice on how to reduce the polygon count for this twisted structure (made using simple transform) - Blender Stack Exchange](https://i.stack.imgur.com/2YCPB.png)